• Release Planning

• User Stories

• Bug Tracking


With over 67 million active users per month and over 7.5 million concurrent users per day, League of Legends is the most popular video game in the world.


I worked on the Player Behavior team on multiple features, including Team Builder: a new matchmaking system that allows users to pre-screen potential team members to form a team that fits their desired play style.


I also worked on several smaller features, including improvements to the Public Beta system, matchmaking algorithms, suggesting teammates based on social graph data, as well as several internal process improvements.



• Functional Testing

• Integration Testing

• Automated Tools & Scripts